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The Quest for High-Fidelity: Is "Perfect" AI a Double-Edged Sword?
Is anyone else blown away by the technical leap in AI skin and fabric rendering lately? I was looking at the processing quality on the undress.cc/ai-clothes-remover engine, and the way it handles subsurface scattering (the way light hits skin) is actually better than some pro-level CGI renders. While the ethics are a huge debate, purely from a 'UX and Tech' perspective, the experience is getting so smooth it’s scary. For those in the 3D modeling or game dev space: can we learn anything from how these specific AI engines solve for body geometry, or is the tech too 'tainted' by its current use cases to ever be adopted as a legitimate creative tool?









From a pure tech standpoint, the leap is impressive—but it’s also a cautionary tale. Engines like click here show how far AI has come in geometry inference, lighting models, and material estimation. Those techniques can inform legitimate fields like virtual try-ons, character rigging, and accessibility tools in games—if separated from harmful use cases. The lesson isn’t to adopt the product, but to study the underlying methods (with consent-first datasets). Without strong ethical framing, great UX becomes dangerous UX. The tech isn’t tainted forever—misuse is.